Teaching Method

 Tiedosto:Kahoot Logo.png – Wikipedia


Hello!

We chose for our teaching method to use Kahoot! It is a game-based learning platform used in schools and other educational institutions. Kahoot's learning games are multiple-choice quizzes created by users and accessible through a web browser or mobile app. It can be used to review students' knowledge, for formative assessment, or as a break from traditional classroom activities. Trivia quizzes are also included.

Kahoot! has a positive effect on learning performance, classroom dynamics, attitudes, and anxiety.

Main challenges include technical problems, see questions and answers, time stress, afraid of losing, and hard to catch up.

The fantasy in Kahoot! is that the classroom is temporarily transformed into a game show, where the teacher is the game show host, and the students are contenders. This fantasy is enhanced through audio and graphics, points, scoreboards, and podium, that should contribute to a fun and positive learning experience. Several studies suggest that the game show elements, graphics, points and, audio contribute to a more positive learning environment.

Challenge is related to a goal with uncertain outcomes that can be designed through variable difficulty level, multiple level goals, hidden information, and randomness. In Kahoot! the challenge is to answer a multiple-choice question correctly and as quickly as possible, and there are uncertain outcomes in terms of if the answer was correct and how many points were awarded. The correct answers are hidden until all students have given their answers. This stage of the game creates a suspension that can increase enjoyment, motivation, and concentration. At the same time, student anxiety can be decreased through having the option to be anonymous both to fellow students and the teacher through the use of nicknames.

Our main point was that we hope that knowledge sticks to others by creating an intriguing and fun game!


See you soon! 😎

 

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